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Overwatch Recreation
Build in UE4
Assets created in Maya
Textures created in Photoshop
For this two person project, we recreated the Gibraltar Room in Unreal Engine 4. I was in charge of modeling and texturing the room as well as a few side assets, and lighting. I scripted UE4 Materials to texture the holograms and the world map, Maya to model, and Photoshop to texture all other items.
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