Overwatch Recreation

Build in UE4

Assets created in Maya

Textures created in Photoshop

For this two person project, we recreated the Gibraltar Room in Unreal Engine 4. I was in charge of modeling and texturing the room as well as a few side assets, and lighting. I scripted UE4 Materials to texture the holograms and the world map, Maya to model, and Photoshop to texture all other items.

© 2023 by Abigail Porier